Title: Digital Games Culture
Contents
1. Introduction
2. Discusses how unique digital games characteristics (social interaction within the game, the potential for gamers to become-content creators, and the link between players and game texts) can explain social production, participatory culture, and social capital.
Word count: 1,000 (3.33 pages)
The only source used is cited below:
Flew, T. & Smith, R. (2011). New media: An introduction. (Canadian ed.). Oxford, UK: Oxford University Press