Title: Chapter 16: Virtual Worlds—Real Impact
Contents
1. Author discusses one point from Chapter 16 of the text below. The point is that a virtual world/virtual environment is usually an internet-based simulated environment that is inhabited by avatars/graphic representations of the virtual worlds’ interactive users.
Safko, L. (2010). The social media bible: Tactics, tools, and strategies for business success. Hoboken, NJ: John Wiley & Sons.
2. Author discusses why they found the point interesting
3. Author identifies questions that came up when reading chapter 16 and explains why they asked the questions
Word count: 510