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Chapter 16: Virtual Worlds — Real Impact: A virtual world/virtual environment is usually an internet-based simulated environment that is inhabited by avatars/graphic representations...Safko, L. (2010). The social media bible: Tactics, tools, and stra

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Product Description

Title: Chapter 16: Virtual Worlds—Real Impact

Contents

1. Author discusses one point from Chapter 16 of the text below. The point is that a virtual world/virtual environment is usually an internet-based simulated environment that is inhabited by avatars/graphic representations of the virtual worlds’ interactive users.

Safko, L. (2010). The social media bible: Tactics, tools, and strategies for business success. Hoboken, NJ: John Wiley & Sons.

2. Author discusses why they found the point interesting

3. Author identifies questions that came up when reading chapter 16 and explains why they asked the questions  

Word count: 510


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